Rage [RAOS]: So as many people may or may not know Dawn of War 40,000 is a popular RTS series that’s based on an equally popular tabletop RPG of the same name. The game takes place in a universe constantly at war, and is populated by Space Marines, Orks, and Insect like creatures called Tyrannids. In this installment, Dawn of War 2, you command the role of a Blood Raven Force Commander who must lead his troops into battle after battle in a struggle to combat the enemies of man.
Rage [RAOS]: dunno what happened, who cares… there’s the set up though
Brak [RAOS]: Ok.
Rage [RAOS]: So how did you feel about the overall Impact of the game?
Brak [RAOS]: Well, I’ve known about the warhammer series for some time. You can’t walk into a comic book or tabletop games store without seeing the iconic statuettes. I flt, really, that the game did a great job of translating the image from tabletop and comic to PC.
Brak [RAOS]: Felt*
Rage [RAOS]: I did too, it’s really cool to be able to back up all of these cool characters and locales from the games, into the tabletop series, and the plethora of books, and other material that comes with it. So it immediately does a really good job of pulling you into the 40k universe, and making it seem beliveable.
Brak [RAOS]: The over the top quality of the game lends it to a more fantastic ideal. Which really fit. I mean, you watch your armored soldiers take on huge mechanical robots and giant Tyranid monsters and at times, walk away without so much as a shove in return.
Rage [RAOS]: I really thought the sound was amazing too… at times, there was so much going on, that I would have thought I wouldn’t be able to hear my units or that they would get bogged down with the sound of combat but the game did a really great job of balancing the default sound levels to the point where no matter what was happening I always felt in control.
Rage [RAOS]: which is a lot more than I can say for some games like starcraft, and command and conquer
Brak [RAOS]: Especially in Co=Op, you’ve got alot of things goin on all at once, and it never gets buzzy or hard to understand. The objectives are clear, easy to accomplish and well displayed, and I really can’t say enough for good map interfaces. They can kill or save a game.
Brak [RAOS]: I also liked that though the aliens were fantasy creatures, they did a good job of making it look and feel spacy. Like the trunk of a 75 Caddy. Built for comfort, not for speed.
Rage [RAOS]: So let’s get into the meat and taters of this bad boy. And talk about gameplay, and the way the game is structured…
Rage [RAOS]: I really liked the idea of getting rid of building, and resource gathering. I know a lot of people want me lynched for saying that, but if more RTS games got rid of that aspect, I think there would be more breathing room for actual strategy
Brak [RAOS]: I agree totally
Rage [RAOS]: and I feel like DOW2 did a remarkable job of pulling that off
Brak [RAOS]: I’ve always hated the tedious wasted idea of mining or farming. I’m a giant fucked up space hero. I don;t build farms. I burn them and eat the pigs with my burining fire bqqcannon
Brak [RAOS]: I had really abandonded rts up to this. I had been an old hand at them before, but the interfaces did a poor job of effectively communicating my commands to my troops. I think this game did an amazing job at desinging an easy, clear HUD and Ops controls.
Rage [RAOS]: The other thing that was very awesome was the way the game seemed to be an RPG built around an RTS and not the other way around. You had these heroes, that you could take from battle to battle, and really felt rewarded when you found specific items that improved their abilities, or unlocked that next tier of weapons, etc.
Brak [RAOS]: Our example was in our dual co-op playthrough, we got handed relatively low leveled gear for our characters, but we used te skillsets we had and used it to achieve near master scores.
Brak [RAOS]: which felt awesome.
Rage [RAOS]: In that same vein I think the game could have improved on the item system
Brak [RAOS]: I agree
Brak [RAOS]: I found the ability to switch out items a simple progressive line. No room for customization. I would have liked a more developed skill tree with some more passive skill or item slot expantions.
Brak [RAOS]: Also, on a cons note, I would say that the diolouge in loadout menus got a bit tedious at times. It sounds like old nam vets going on about the rate of syphilis in Danang at others. Its plot heavy and kinda boring after a while.
Brak [RAOS]: I think this game could be really well served by an expantion or DLC that allows you to play through random combinations of terrain and enemies to reach certain levels or ranks.
Rage [RAOS]: the inclusion of a forge or a weapons cache that could incrementally acquire more gear would have been nice. or just the ability to earn cash and buy wargear. I never really had too much to gripe about except that. The random item drops are atrocious, and some of the gear is just downright pathetic. And yet at subsequent playthroughs, it was completely overpowered. I have no idea what any of that is based on either, as it seems as random as the service times at Mc Donalds.
Brak [RAOS]: Mcdonalds, soon serving soylent burger! With soylent special sauce
Rage [RAOS]: If they clear anything up for me, I hope it’s that. Otherwise I felt like the game itself was fairly solid. And huzzah and kudos to the co op system for not once making me feel like I was out of options for how I wanted to play regardless of what my teammate was doing. It was a pleasant surprise to have the system built like a trading card game, so that it took away any potential for battles of who gets who or anything of the sort
Brak [RAOS]: Yeah, distance only became an issue a few times. It didn’t require alot of practice before you could pull off flanking and strategic moves in unison.
Brak [RAOS]: I liked how resources never really became a problem.
Brak [RAOS]: I didn’t like however, that my most powerful attacks were limited to one or two a senario. I felt it should have been a replenished item like anything else. I could see how that would lead to imbalancing issues.
Rage [RAOS]: that was one aspect I did like. I felt like that lent itself to further playthroughs, just to see what I could have done different, or to try out a different style of play. And it didn’t feel cheap or gimped. It did feel balanced. So yeah I like the tease.
Rage [RAOS]: So was it enough for you? Or did the game come up short?
Rage [RAOS]: I mean I personally liked the length
Brak [RAOS]: well, I liked the length, and seeing as how I got it on sale through steam, I feel it was well priced. I don;t know if I would feel that way had I bought it when it came out.
Rage [RAOS]: Ditto
Rage [RAOS]: I don’t think there was enough mission variety to justify the 50 dollar price point
Brak [RAOS]: I have to admit too, the DLC is kinda whimpy.
Brak [RAOS]: its a poor showing on THQ’s part as this game has a massive following
Rage [RAOS]: While I haven’t played around with it enough. I think it’s also really cool of them to not fall into this pattern of paid DLC, which I think is a slippery slope
Rage [RAOS]: free is free
Rage [RAOS]: so if it sucks, at least it was free
Brak [RAOS]: I like that, yeah
Brak [RAOS]: More than I can say about borderlands, which I also believe is THQ
Rage [RAOS]: no that’s 2k
Brak [RAOS]: right.
Brak [RAOS]: edit
Brak [RAOS]: I haven’t gotten into the multiplayer as much yet, but it seems pretty on par with the rest of the game.
Brak [RAOS]: Overall I was very glad I bought it.
Rage [RAOS]: I like that the game gives you a reason to come back, if only to experience a different character build, and I like the thought that your character will carry on into the next expansion, so the replay value for once, might just exceed the base product itself. But at the same time some improvements to the base like the already discussed item drops, and the lack of mission variety toward the end keep me from saying it’s perfect. But also, this one is definitely revolutionary if only because I’m sick of harvesting crystals or gas, or oil, or whatever the fuck, and thank god this did away with all that bullshit.
Brak [RAOS]: Indeed
Brak [RAOS]: OH
Brak [RAOS]: and
Rage [RAOS]: It feels like the first RTS that actually forced you to be strategical
Rage [RAOS]: and not just the fastest resource hog
Brak [RAOS]: Escort missions. I hate escort missions, and this game had zero which made me very happy.
Rage [RAOS]: Overall, I think it’s definitely worth the current asking price of 29.99 on Steam, and if you can get it cheaper than that, you’re making out like a bandit. But be prepared to be hit with two online activations with Steam, and GFWL as they’re both required.
Brak [RAOS]: So, Final Thoughts?
Rage [RAOS]: It’s the coolest game I’ve played that featured a chainsword. AND it’s pretty amazing that your character will transfer over into the new expansion. The game, now is a steal, especially with all the additions since it’s release, and there’s some exceptional replay value. But don’t expect to get all the items you want the first time around.
Rage [RAOS]: In numbers, I give it 20,000 tortured Ork souls. Because that’s how many Ork skulls my chainsword carved open.
Brak [RAOS]: I loved the game and all its techomystical armored goodness. I Will buy the EXP and try out the sequels as well. I kicked ass and took names and I stenciled those names in the blood of the infidels who opposed me and my Emperor. I give this game TWO FISTS RASED TO THE TRIUMPH OF THE EMPEROR!!!
Brak [RAOS]: Come back next week, when we explore borderlands inner child, and why that child is a violent man who hurts animals in the dark.
Rage [RAOS]: Damn straight, and we’ll find out why grenades are so damn useless in that game!
Brak [RAOS]: Useless grenades are like…well they taste like failure and look like shmultz.
Brak and Rage